If you've ever tried to share your woodworking plans with someone, you know the drill: it's time-consuming, tedious, and way less fun than the actual building part.
My name is Jason. I’ve been a hobbyist woodworker for over a decade, and I love bringing furniture ideas to life. But there was always one part of the process that slowed me down — creating clear, organized plans from my CAD designs. I’m not much of a sketch artist (believe me, I’ve tried), so I naturally gravitated toward using CAD software to design my pieces. It felt great… right up until it was time to share or build from those designs.
That’s when the real work started.
I used to write my plans in Google Docs — taking manual measurements from my design, grabbing screenshots, then dropping them into a document and trying to make it all look clean. It was messy, slow, and by the time I finished, the motivation to actually build was already wearing thin.
Even for my own builds, the process was rough. I’d finish designing a bookshelf or coffee table in CAD, but before I could start cutting wood, I’d have to go back and measure every part, jot everything down, and mentally figure out how much material I needed. Generating a plywood cutlist? Forget it — that alone could take hours, and I still couldn’t guarantee I was using the sheets efficiently.
That’s what sparked the idea for MakerKit3D
I knew with some code and a lot of determination, I could automate the boring parts and let woodworkers focus on the fun part: building. The first thing I tackled was generating dimensions and parts lists directly from an OBJ file. That alone took 3 months to get right. Over time, I added more — like optimized cutlists, onscreen measurements, and step-by-step instructions.
Originally, I built MakerKit3D just for myself. I never planned to turn it into a full tool for others, but the more I used it, the more I realized how helpful it could be for anyone designing furniture or shop projects in 3D.
From Frustration to Function
It took over a year to get everything where it is now, and I’m proud of how far it’s come. I’m a woodworker — not a professional coder — but I’ve learned a ton building this platform, and I’m excited to keep improving it. MakerKit3D exists to help other woodworkers get from design to build faster, without all the friction I used to deal with.
Thanks for being part of the journey. This is just the beginning.